| | \n\n \n \n \n float ax= | \tGaussian weight for the range distance \n | \n \n\n \n \n \n float bx= | \texponential weight for the domain distance (different if gaussian) \n | \n \n\n \n \n \n bool gauss=n [y/n] | \tif y, Gaussian weight, whereas Triangle weight \n | \n \n\n \n \n \n int ns= | \tspray radius \n | \n \n\n \n \n \n int repeat=1 | \trepeat filtering several times \n | \n \n |