b'\n \n \n
 
\n  
sfvelsteer (4.0)
index
user/browaeys/Mvelsteer.c
\n Velocity steering for 2D receivers array. \n

\n \n \n \n \n \n
 
\n Synopsis
       sfvelsteer < in.rsf > out.rsf nvx= dvx= ovx= nvy= dvy= ovy= iypi=0 iyps=ny-1 xp=
\n

\n \n \n \n \n \n
 
\n Parameters
       \n \n \n
\n  
float dvx=
\tvx sampling
\n
\n \n\n \n \n
\n  
float dvy=
\tvy sampling
\n
\n \n\n \n \n
\n  
int iypi=0
\tfirst depth position where velocity steering is computed
\n
\n \n\n \n \n
\n  
int iyps=ny-1
\tlast depth position where velocity steering is computed
\n
\n \n\n \n \n
\n  
int nvx=
\tnumber of vx values
\n
\n \n\n \n \n
\n  
int nvy=
\tnumber of vy values
\n
\n \n\n \n \n
\n  
float ovx=
\tvx origin
\n
\n \n\n \n \n
\n  
float ovy=
\tvy origin
\n
\n \n\n \n \n
\n  
float xp=
\tlateral position where velocity steering is computed
\n
\n \n
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