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float bottom=-90. | latitude start
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float coslimit=25. | aximum deviation in particle motion angle
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float end=360. | longitude end
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int inc=4 | density of gridding (How many tiles to cover 90 degree of longitude in initial tiling.)
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int inc2=iinc | tiles bigger than 90 deg / iinc2 in any dimension will be subdivided to fit
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int maxlevel=5 | maximum number of re-subdivisions
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float norm=1. | amount to divide everything by
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bool or=n [y/n] | modifier: if or=y ORs instead of ANDS the clips.
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bool order=n [y/n] | try to swap around the surfaces to make them continuous
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int skip=-1 | modifier: skip=-1 don't clip this surface (-1 for none skipped)
0 = fastest
1 = intermediate
2 = slowest
3 = red (SH)
4 = green (SV)
5 = blue (P)
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float start=0. | longitude start
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float top=90. | latitude end
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bool which=y [y/n] | if y, plot impulse response; if n, plot slowness surface
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